const math/big.finite
40 uses
math/big (current package)
float.go#L125: finite
float.go#L170: if z.form == finite {
float.go#L216: if x.form != finite {
float.go#L272: if x.form == finite {
float.go#L277: if mant.form == finite {
float.go#L299: z.form = finite
float.go#L328: if z.form == finite {
float.go#L352: if x.form != finite {
float.go#L369: if x.form != finite {
float.go#L399: if z.form != finite {
float.go#L513: z.form = finite
float.go#L564: z.form = finite
float.go#L656: if x.form == finite {
float.go#L682: if z.form == finite {
float.go#L741: case finite:
float.go#L786: case finite:
float.go#L841: case finite:
float.go#L961: case finite:
float.go#L1081: if z == nil && x.form <= finite {
float.go#L1086: case finite:
float.go#L1137: if z == nil && x.form <= finite {
float.go#L1142: case finite:
float.go#L1453: if x.form == finite && y.form == finite {
float.go#L1527: if x.form == finite && y.form == finite {
float.go#L1596: if x.form == finite && y.form == finite {
float.go#L1641: if x.form == finite && y.form == finite {
float.go#L1714: case finite:
floatconv.go#L125: z.form = finite
floatmarsh.go#L28: if x.form == finite {
floatmarsh.go#L52: if x.form == finite {
floatmarsh.go#L85: if z.form == finite {
ftoa.go#L94: if x.form == finite {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
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