const math/big.finite

40 uses

	math/big (current package)
		float.go#L125: 	finite
		float.go#L170: 		if z.form == finite {
		float.go#L216: 	if x.form != finite {
		float.go#L272: 	if x.form == finite {
		float.go#L277: 		if mant.form == finite {
		float.go#L299: 	z.form = finite
		float.go#L328: 	if z.form == finite {
		float.go#L352: 	if x.form != finite {
		float.go#L369: 	if x.form != finite {
		float.go#L399: 	if z.form != finite {
		float.go#L513: 	z.form = finite
		float.go#L564: 	z.form = finite
		float.go#L656: 		if x.form == finite {
		float.go#L682: 		if z.form == finite {
		float.go#L741: 	case finite:
		float.go#L786: 	case finite:
		float.go#L841: 	case finite:
		float.go#L961: 	case finite:
		float.go#L1081: 	if z == nil && x.form <= finite {
		float.go#L1086: 	case finite:
		float.go#L1137: 	if z == nil && x.form <= finite {
		float.go#L1142: 	case finite:
		float.go#L1453: 	if x.form == finite && y.form == finite {
		float.go#L1527: 	if x.form == finite && y.form == finite {
		float.go#L1596: 	if x.form == finite && y.form == finite {
		float.go#L1641: 	if x.form == finite && y.form == finite {
		float.go#L1714: 	case finite:
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L28: 	if x.form == finite {
		floatmarsh.go#L52: 	if x.form == finite {
		floatmarsh.go#L85: 	if z.form == finite {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {